#ifdef GL_ES															
precision lowp float;													
#endif																	
																		
varying vec2 v_texCoord;
//varying vec4 v_color;
uniform vec4 u_color;
uniform sampler2D u_texture;

void main()																
{																		
    float a = texture2D(u_texture, v_texCoord).a;
	gl_FragColor = vec4(u_color.rgb, u_color.a*a);
}
